

When the player is about to enter a sublevel in a cave, if the game cannot be saved, a screen will show up warning the player that it could not save, to the tone of some ambient bells.It should be noted that this does not occur in the New Play Control! version. After waiting in this state for 3 minutes and 50 seconds, Totaka's song will start playing. When in the treasure tally screen of a cave, if the player collected all treasures, and thus, has completed the cave, a small jingle will play, a message will appear, and confetti will drop.The song is a small jingle hidden by composer Kazumi Totaka himself in some games he's worked on, like Mario Paint. There are two known places where Totaka's song can play in Pikmin 2. They can be found on days 31, 61, and so on. The Ujadani are small insects that can only be found on specific days in specific locations in the Wistful Wild, making them a very rare encounter. It is notable that the title Bulborb does not function quite how one does in-game, in that the Pikmin do not try to attack it at all, and that it can eat White Pikmin without being poisoned. + : exclusively in the Japanese version of New Play Control! Pikmin 2, holding these buttons down when attraction mode begins will force the game to pick the Tane no Uta attraction mode video.Pikmin eaten will be gone until the title screen is refreshed. / : turns the Beetle/Bulborb left/right.It can't go over the borders of the screen. / : moves the Beetle/Bulborb forwards.It'll bite twice and run away, unless it's manually controlled. It will make the Pikmin on the screen run around in panic. The Pikmin will chase after it, but nothing happens to it. / : spawns an Iridescent Flint Beetle.Note that there are no White Pikmin or Purple Pikmin in this formation (identifiable by their pink flowers). / : same as L, but they spell out "Nintendo".It also makes the beetle or Bulborb leave, if they're on-screen. This is possible even if "PIKMIN 2" is already spelled out. / : makes the Pikmin forming the title disperse and reform the letters "PIKMIN 2".On the title screen, some buttons perform certain actions: Again, this also happens in Challenge Mode.Ī Bulborb roaming around in the title screen. Simple hum: If there are treasures left in the current area or sublevel, they will sing a simple three-note song.Title theme: If there are no treasures left in the current area or sublevel, the Pikmin will sing the first six notes of the game's leitmotif, played on the title screen.Ai no Uta: If the current leader has 20 of each of the five main types with him, they will sing the notes for the first line of the theme song that was used in the Japanese commercials for the first game: Ai no Uta.They will only do so if they are walking, meaning it can happen as the player walks around the area with their group of Pikmin, but it can also happen if the player is close to a wall and some Pikmin in the group are huddled up against the wall, constantly pushing each other in such a way that some are in the walking animation. If the player's leader has Pikmin in his group, there is a high chance the Pikmin will sing or hum something. Interestingly, while these jingles are random in nature, they are actually decided directly from the console's real-time clock value, instead of using the game's usual random number generator. 0.759% chance - A deep voice saying something indiscernible.Same sound as when a Pikmin tries to grab onto an object to carry it, but gives up. Same sound as when a Yellow Pikmin discovers a bomb-rock or when a Blue Pikmin saves another Pikmin from drowning. 1.563% chance - A Pikmin going "Whoo!".96.118% chance - A Pikmin pronouncing "Pikmin".One of four jingles with varying levels of rarity can be heard: The game will play a small jingle to accompany the Nintendo logo. It is possible to wake up while being beamed up, at which point Olimar will still hit the Onion, but no fireworks will come out. This feature was removed in Pikmin 2, but the leaders can still lie down and be carried after obtaining the Napsack. It will rise into the air, and explode into a burst of light, similar to fireworks. When he's sucked in, he will hit the bottom of the Onion, and a light will appear from the large flower on the vessel. Nearby Pikmin will then pick him up, and take him to one of the Onions. When / is held down, Olimar will lie down on the floor. For the fireworks cone treasure, see Boom Cone. Pikmin Fireworks "Fireworks" redirects here.
